About Me
My favorite genres are survival, 4X and other strategies, hardcore and casual shooters, military simulators, and anything with Co-Op that tests your trust (or lack of it) with friends. Some of the all-time greats for me are DayZ, the legendary Heroes of Might and Magic series (especially the third one—still playing it), and S.T.A.L.K.E.R.. Right now, I’m forever in love with Escape from Tarkov—both the classic and the Arena—and when I’m not grinding that, I’m sailing the seas with a friend in Sea of Thieves. Yarrr!
Education
2020 - 2024
Bachelor's Degree
Hanze University
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Coordinated teams of 4 to 6 members in conceptualisation and prototyping of various entertaining game concepts
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Created moodboards for multiple game's visual style and atmosphere to create a shared understanding among members
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Used flowcharts to establish core gameplay and feedback loops to ensure clear communication of ideas and concepts across the team
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Applied knowledge from Level Design elective to 4 projects, focusing on player traversal, greyboxing, and flow and pacing principles
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Using Narrative Design principles of Story Beats, MDA and GFI Frameworks to build a high concept with multiple narrative layers
2011-2014
Degree
University of Groningen
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Developed analytical skills through coursework in economics and statistics, enabling informed design choices based on user data and market research
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Applied economic models to solve complex problems, developing the ability to think critically and design solutions that align with the business and users
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Learned to analyse market trends and industry competition, and financial impact of decisions to create cost-effective, high-impact solutions
2007-2010
Diploma
Muzikalnaya Shkola os. A. Alexandrova
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Primary: Violin
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Secondary: Piano
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Learned music theory and practiced patterning
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Solfeggio and Harmonics
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Guitar self-study