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Cat Stack 3D (to be released)

A casual and cozy mobile game with elements puzzle elements, level progression, and increasing difficulty


Role: Producer · Unity Developer · Game Designer
Team Size: 5 (Remote)
Duration:  2 months
Platforms: iOS & Android
Tools: Unity, Jira, TestFlight, Google Play Console
Downloads: 

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🎮 Expanded Game Description


Cat Stack 3D is a physics-based balancing game. The player must balance items on a cat. The cat will never move (because it is sleeping) and the player must stack items to reach the height goal and stay there for 2 seconds. The player chooses an item from the toolbar, swipes to rotate the object, drags to aim and drop. After reaching the goal, progress to the next level with new themed objects and a higher difficulty, as well as unlocking cat customisation and unlockables

Key Features:
 

  • Increasing Difficulty: Level difficulty is determined by the height goal and pool of objects
     

  • Level Progression: Players can progress and unlock new environments with new objects
     

  • Player Customisation: Players can unlock and equip cat variants 

🧩 Responsibilities
Main Role: Producer & Unity Developer

  • Managed the production schedule, created tasks, tracked milestones

  • Prototyped the UI using placeholder assets before integrating final visuals from the artst.

  • Built and organised a clean Unity project hierarchy, leveraging prefabs and reusable components for scalability and performance
     

Secondary Role: Game Designer

  • Communicated vision and goals clearly across the team — adapting messaging to suit programmers, artists, and QA roles.

  • Authored a Game Design Document (GDD) outlining gameplay mechanics, monetization, marketing strategy, and analytics tracking.

  • Designed player-facing systems including a game pass

🛠️ Production Pipeline

Concepting
(2 weeks)

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Game Design Document
and Art Guide

  • Sketched core interactions, defined a casual competitive target audience, and mapped a timeline for prototyping
     

  • Documented the concept, mechanics, design systems, and the style guide

Pre-Production
(2 weeks)

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Game Pass Design
Environments
User Interface Design

  • Worked with the programmer and artist to define game flow, UI states, and game logic
     

  • Defined the MVP and scoped features based on team capacity and testing strategy
     

  • Designed user interfaces, scene environments, and game pass feature to be implemented later 

Production
(Ongoing)

  • Led sprints via Jira and managed team syncs on Discord
     

  • Assembled scenes and environments using assets provided by the artists
     

  • Handled reprioritisations based on milestone testing and public showcase needs
     

  • Worked with scriptable objects to set and balance level progression, difficulties, and object pools

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