Abandoned Church Scene
- Ivan Khlyzov
- Aug 29
- 1 min read
Updated: Aug 30
As a personal project, I've wanted to work on creating an environment in the post-apocalyptic setting in Unreal Engine 5. This involves designing the scene, finding references, creasing sketches and blockouts. I want to used 3D generation tools to create assets for the scene
Pre-Production Description
Isolated and abandoned orthodox church in a post-apocalyptic setting. Environment with a small graveyard, fences, and small sheds around. Volumetric + exponential fog with light setup. Overgrowth in the area, decay on the material of the building, and muted/desaturated colour palette for post-processing
Core Elements
Church (main landmark)
Graveyard
Fallen/broken crosses, tilted gravestones, overgrowth.
Storage sheds / barns (practical structures nearby
Living spaces / small huts → priests’ quarters,
Well
Secondary Elements
Fence / Gate old iron/wooden fences, half-collapsed (Frame the graveyard)
Pathways / Roads → muddy trails (guides the player’s eye)
Vegetation takeover / broken fences
Abandoned carts / tools / barrels (signs of sudden departure)
Collapsed buildings, caved in hut roof
Narrative Details
Bell / broken tower (dangling ropes, cracked wood beams)
Icon fragments (faded Orthodox paintings, broken frames on the ground)
Waterlogged spots (puddles, swampy areas - reflections?)
Electric poles / wires (leaning, broken)
Main Props: wheelbarrow, broken carts, abandoned tools scattered in puddles.
References

Next I've used Excalidraw tool to sketch a few iterations of the environment
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